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Class: Anti-Paladin
Initial Hit Points: 25
Weapons: Up to d12
To Hit: 9+ on a 20 sided die.
DescriptionAnti-Paladins have a good chance to hit (60%), and a fair chance to cast (45%). They can use any melee weapon and any missile weapon. They have fair saving throws (30%). They start out with access to the offensive and defensive spells in the anti-paladin spell list.Anti-Paladins can gain either hit points or a maximum of 1 spell point (the remaining going towards hit points) when they win a match.
Advancement+1 to hit: 10 hp trade after reaching 45 hit points+2 to hit: 10 hp trade after reaching 55 hit points +3 to hit: 10 hp trade after reaching 65 hit points
Pluses To Hit: 20 rank points each Updated: 11/02/03 |
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