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Class: Fighter
Initial Hit Points: 25
Weapons: Up to d12
To Hit: 9+ on a 20 sided die.
DescriptionFighters have a good chance to hit (60%). They can use any melee weapon and any missile weapon. They have poor saving throws (25%). They can use talismans and potions, but may not read scrolls, since they cannot cast spells. However, they can read a spell from a paper on a roll of 13 or higher.Fighters can gain only hit points when they win a match.
Advancement+1 to hit: 10 hp trade after reaching 40 hit points+2 to hit: 10 hp trade after reaching 50 hit points +3 to hit: 10 hp trade after reaching 60 hit points +4 to hit: 10 hp trade after reaching 70 hit points
Pluses To Hit: 20 rank points each Updated: 11/02/03 |
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