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Class: Fighter/Mage
Initial Hit Points: 25
Weapons: Up to d8
To Hit: 12+ on a 20 sided die.
DescriptionFighter/Mages have a fair chance to hit (45%), and a good chance to cast (60%). They can use any melee weapon up to d8, and any missile weapon. They have fair saving throws (35%). They start out with access to the offensive and defensive spells in the mage spell list.Fighter/Mages can gain either hit points or spell points when they win a match, but not both.
Advancement+1 to hit: 15 hp trade after reaching 50 hit points+2 to hit: 15 hp trade after reaching 65 hit points +3 to hit: 15 hp trade after reaching 80 hit points +4 to hit: 15 hp trade after reaching 95 hit points +5 to hit: 15 hp trade after reaching 110 hit points +6 to hit: 15 hp trade after reaching 125 hit points +7 to hit: 15 hp trade after reaching 140 hit points
Pluses To Hit: 12 rank points each Updated: 11/02/03 |
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