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Classes:Martial Artist:Moves
 
Knife Hand (gained at Craftsman): The knife hand may only be attempted from melee range, and inflicts 1d7 points of damage on a successful hit (crits apply). If your character wins INIT, the opponent must additionally roll a 12 or better to save or be stunned and unable to attack the following round. Stun is not effective if the target character is unable to act the same round. Retreating targets cannot be stunned this way, although they will take damage (as usual). Knife hand may not be combined with other moves.

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