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Class: Ranger/Cleric
Initial Hit Points: 25
Weapons: Up to d10
To Hit: 11+ on a 20 sided die.
DescriptionRanger/Clerics have an average chance to hit (50%), and a good chance to cast (65%). They can use any melee weapon up to d10, and any missile weapon. They have fair saving throws (35%). They start out with access to the offensive and defensive spells in the ranger and cleric spell lists.Ranger/Clerics can gain either hit points or spell points, or they may opt to gain a maximum of 1 spell point (the remaining going towards hit points) when they win a match.
Advancement+1 to hit: 15 hp trade after reaching 50 hit points+2 to hit: 15 hp trade after reaching 65 hit points +3 to hit: 15 hp trade after reaching 80 hit points +4 to hit: 15 hp trade after reaching 95 hit points +5 to hit: 15 hp trade after reaching 110 hit points +6 to hit: 15 hp trade after reaching 125 hit points
Pluses To Hit: 16 rank points each Updated: 11/02/03 |
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