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SpecsSpecial items, or "specs," are items that enhance your character's powers in the ring. They include magic weapons, scrolls, talismans, and other items, and can be found and purchased at the Trading Post. Specs tend to be expensive because fights are meant to be between people, not fancy items. Both players should agree on the specs before the fight is called to the ring.There is no limit to the number of specs brought into most matches; however, most special events will usually set some sort of restriction. Most items count as a single spec, with the following exceptions: Three free rounds count as a spec, rounded up. Six enchanted missiles count as a spec, again rounded up. No melee weapons nor Tournament Powers are considered specs. It is the players' responsibility to check that the specs of both combatants appear correct. If stats are confirmed and a character has taken a spec the other player did not know about, it will not be retracted during the match. It is also unlikely the character that snuck the spec will be given fair treatment the next time he fights by other characters. Guilds have a vault of specs they loan to their members when needed. These are typically geared to the guild. For example, the Tower of Illusions Guild is more likely to have a wide variety of scrolls for Illusionists than the Stronghold of Warriors Guild. If you aren't sure which specs your guild offers, check with one of the officers. Characters may borrow a melee weapon from their guild, if they wish, as long as it is usable by their class. Typically a lesser weapon is borrowed for a single fight, as a handicap against someone of lower rank. In order to use missiles from their guild, characters must already own the type of weapon they want to use. For example, a Fighter must have a Bow and Arrows on his sheet before he can use the magic Arrows +1/+1 in his guild. Bows, crossbows, and slings cannot be borrowed from a guild on a fight-by-fight basis. Talk to a guild officer if you want a new missile weapon.
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