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The Rules:Role-Playing Guide
 

Anachronisms

Anachronism (n.)
1. Representation of someone as existing or something as happening in other than the chronological, proper, or historical order. 2. One that is out of its proper or chronological order.

Most of the time, anachronisms are considered meaningless and destructive to the role-playing environment of the game. Unlike other gaming forums, this game takes place in a specific, but broad era. What era are we talking about? In general, between the times of ancient Greece to the beginning of the European Renaissance. Inventions made after or during the Renaissance should not exist. No Harley Davidsons, Ray Bans, Nintendos, or Metallica. If you aren't sure, consult an encyclopedia or post a question about it in the Questions folder, on the message board. Please note that firearms and gunpowder do not exist in The Arena, even early variations that may fall into this era.

Remember, however, that The Arena is a fantasy role-playing game. Magic, monsters and thousands of things that never existed in our own history thrive in The Arena. This means that extraordinary and unnatural events will occur. Don't let the rules above be an absolute limit on your role-playing, but don't ruin the game for others.

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