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Spells:Cleric

Cleric Spells

Offensive Spells

Cause Wounds: 2 sp. Inflicts 1d8 damage. No save permitted. Caster receives a +1 bonus to initiative when attempting this spell.

Hold: 1-4 sp. Causes the target to act last each round. For the duration, his INIT will be reduced to zero (0). This cannot be augmented. Spell lasts for one round per spell point expended. If the target saves, the spell has no effect.

Flame Strike: 5 sp. Causes a pillar of fire to descend from the heavens and strike the target for 3d6 damage. Half damage if saved.

Immobilize: 6 sp. Inflicts 1d8 damage immediately, then freezes the target, causing him to lose his turn the following round. If saved, the target takes only the damage.

Insect Plague: 10 sp. Surrounds target with bugs, biting for 1-6 damage for 4-6 (1d3+3) rounds. If saved, bugs vanish after initial 1d6 damage. If save fails, the referee rolls initiative each round to see when the bugs bite.

Defensive Spells

Bless: 1-6 sp. Penalizes all physical attacks directed at the target by 3 points To Hit for 1-6 rounds, proportional to the spell points expended.

Prayer: 2-12 sp. Gives the target +3 on all saving throws against magic for 1-6 rounds, proportional to the spell points expended.

Regeneration: 2-8 sp. Heals 1d6 hit points back to the target each round for 1-4 rounds, proportional to the spell points expended. Healing occurs at the end of each round.

Sanctuary: 3-12 sp. Protects the target from physical attack for 1-4 rounds, proportional to the spell points expended. Opponents must succeed a saving throw prior to rolling to hit. This protects the target from maneuvers, but has no effect on spells. Sanctuary always begins the following round. It cannot be combined with Mirror Image or Shadow Image spells.

Dispell: 8 sp. Removes one ongoing spell effect on a single target (caster, caster's teammate, or caster's opponent). The caster must submit both the target and the spell to be affected when he opts to cast this spell. Dispell will not be returned by Minor Reflect, but it will remove the other spell's effect, if targeted. It is not effective against Guild or Tournament spells (those spells in the appropriate spell categories, in each spell list). For example, the tournament spell Reflect will not affect and is not affected by Dispell.

Guild Spell

Divine Healing: 15 sp. Calls on the cleric's deity to aid the target. If the opponent saves, the deity finds the situation unworthy of his attention, and blasts the caster for 6d6 damage. Otherwise, the target of the spell is healed of 6d6 hit points, up to his normal maximum.

Tournament Spells

Poison: 18 sp. Causes terrible pain and sickness, inflicting 1d6 damage at the end of each round for 3d6 rounds. Save for no effect.

Quake: 20 sp. Rends the earth and causes the ground to shake, inflicting 5d10 damage to the target, and causing him to lose the following round. Successful save negates damage and causes the caster to lose next round, instead.

Updated: 05/08/02

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