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Spells:PaladinPaladin SpellsOffensive SpellsCause Wounds: 2 sp. Inflicts 1d8 damage. No save permitted. Caster receives a +1 bonus to initiative when attempting this spell.Hold: 1-4 sp. Causes the target to act last each round. For the duration, his INIT will be reduced to zero (0). This cannot be augmented. Spell lasts for one round per spell point expended. If the target saves, the spell has no effect. Flame Strike: 5 sp. Causes a pillar of fire to descend from the heavens and strike the target for 3d6 damage. Half damage if saved. Immobilize: 6 sp. Inflicts 1d8 damage immediately, then freezes the target, causing him to lose his turn the following round. If saved, the target takes only the damage. Sunmotes: 10 sp. Causes motes of energy to fall from the sky around the target, searing for 1d8 damage for 2-5 (1d4+1) rounds. If saved, the effect ends after initial round's damage. If save fails, the referee rolls d6 initiative each round to see when damage occurs.
Defensive SpellsDisplacement: 1-6 sp. Penalizes all physical attacks directed at the target by 3 points To Hit for 1-6 rounds, proportional to the spell points expended.Prayer: 2-12 sp. Gives the target +3 on all saving throws against magic for 1-6 rounds, proportional to the spell points expended. Enchant: 2-12 sp. Enchants the target's melee and missile weapons +1 to hit and damage for 1-6 rounds, proportional to the spell points expended. Class minimums still apply to hitting. Dispell: 8 sp. Removes one ongoing spell effect on a single target (caster, caster's teammate, or caster's opponent). The caster must submit both the target and the spell to be affected when he opts to cast this spell. Dispell will not be returned by Minor Reflect, but it will remove the other spell's effect, if targeted. It is not effective against Guild or Tournament spells (those spells in the appropriate spell categories, in each spell list). For example, the tournament spell Reflect will not affect and is not affected by Dispell. Healing: 12 sp. Heals the target of 4d6+4 hit points, up to the normal maximum. Can only be used successfully once per match (but multiple attempts may be made until successful). Pure Paladins receive a +4 bonus to cast this spell.
Updated: 05/08/02 |
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