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Spells:Thief
 

Thief Spells

Offensive Spells

Earth Bolt: 2 sp. Inflicts 1d8 damage. No save permitted. Caster receives a +1 bonus to initiative when attempting this spell.

Taunt: 1-4 sp. Causes the target to act last each round. For the duration, his INIT will be reduced to zero (0). This cannot be augmented. Spell lasts for one round per spell point expended. If the target saves, the spell has no effect.

Rain of Stone: 5 sps. Causes stones to rain down on the target, causing 4d4 damage. Half damage if saved.

Fear: 6 sp. Inflicts 1d8 damage immediately, then freezes the target in terror, causing him to lose his turn the following round. If saved, the target takes only the damage.

Dancing Knives: 12 sp. Enchants a pair of ordinary blades to dance and attack the target of their own accord, causing 2d4 damage at the end of the round for 2-5 (1d4+1) rounds. Half damage if saved.

Defensive Spells

Blur: 1-6 sp. Penalizes all physical attacks directed at the target by 3 points To Hit for 1-6 rounds, proportional to the spell points expended.

Armor: 2-12 sp. Penalizes all physical attacks directed at the target by 2 points To Damage for 1-6 rounds, proportional to the spell points expended. If modified damage is 0 or less, no damage is taken, and spellcasting will not be disrupted.

Stealth: 3-18 sp. This spell allows the target a +2 bonus to hit, and improves his critical hits by one factor. In essence, the target gains the ability to backstab, adding 1.0 to any existing critical hit multipliers, or x2.0 damage on a roll of 20 if none exist. The benefits last for 1-6 rounds, proportional to the spell points expended. Class minimums still apply to hitting.

Free Action: 8 sp. Removes ongoing effects from Hold, Taunt, Entangle, or Enthrall on a single target (caster, caster's teammate, or caster's opponent). The caster must submit both the target and the spell to be affected when he opts to cast this spell.

Shadow Image: 4-12 sp. Shrouds the target in darkness, and surrounds him with 1-3 full-size shadows, proportional to the spell points expended. Each time someone attacks the target, a roll is made (either by the referee or the attacker) to determine if an image is hit. If a 1 is rolled, the target is struck, and damage occurs. Otherwise, an image disappears, regardless of whether damage would be inflicted by the attack. Except for Dispell; spells do not affect, and are not affected by, images. This spell is not cumulative with Mirror Image.

Updated: 05/08/02

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