SpecialsSpecial Trading Post Items that were available for one month or given away as unique prizes in Tournaments. The availability is strictly controlled.
Leather Gloves
(1250 gp) Available: March 2005 (limit one per customer)
Sturdy, leather gloves. Allows the user a flat save on a 12 to prevent a lost round on a critical miss with darts, shuriken or any "throwing" missile weapon.
Potion of Rolling Tide
(750gp) Available: May 2004 (No longer Available)
This potion is not imbibed. When spilled toward an opponent at any range, a wave will flow at the target, gaining strength the farther it goes. The wave will strike the intended target and any other targets at melee range with the target other than the user. The Rolling Tide does 2d6+2 damage at melee or 4d6+4 damage at missile to the intended target and 1d6 damage at melee or 2d6 damage at missile for the other characters at melee with the target. Duration: Instant
Irish's Whiskey
(1500gp) Available: March 2004 (No longer Available)
No damage is felt by the imbiber. The damage is still taken, however it will not be applied until the potion subsides. Once the duration is done (init 0 of the final round of duration), the imbiber takes all damage done to him. If this would drop the imbiber below 1, he falls. If the imbiber drops the last remaining opponent while under the influence of the Whiskey, he immediately takes one-half damage done to this point. If he falls, the match ends in a tie and follow the rules for a simo-fall. Duration: 1d6 rounds.
Potion of Number Nine
(369gp) Available: February 2004 (No Longer Available)
When imbibed, this potion grants the bearer the powers of allure. Anyone of the opposite gender targetting the imbiber with an offensive ability is at a -5 to hit or cast. Anyone of the same gender is at a -2 to hit or cast. Duration: 1d9 rounds
Talisman of Stricture
(No Value) Available: Unique. Given to Vulcan7968 in 2004 Spring Tournament
All opponents in the ring with bearer are subjected to stricture. They must roll an 11 or higher on a d20 in order to take their action for the round. On a roll of a 20, the opponent is no longer affected by stricture. On a roll of a 1, the opponent loses the next action as well as the one for this round. This power is useable once per match and takes an entire round to activate. Duration: 2d5+1 rounds
Last Updated: 05/01/2004 |