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Tempered Weapons

Available: Pure Thieves only.
Cost: 500gp

Tempering a weapon makes it stronger and heavier, increasing damage done by +1 per hit. However, it becomes unwieldy, and a tempered weapon may not be used in a dual weapon pair. Any weapon so tempered will include the fact in its name, eg. Tempered Mace (d8+1). These weapons are guaranteed against breakage, but may not be further enchanted by the Trading Post. Tempering does not modify chances to hit in any way. Tempered weapons may not be transferred to a member of another class. As with dual weapons, any tempered weapons must be personally owned.

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