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Transfers

Characters may not transfer away their primary melee weapon, missile weapon, their last 60 missiles, and their last ten gold pieces. They will be permitted to sell back their primary weapon in exchange for another, with the usual additional cost, or to trade it to another character or guild in exchange for another, as long as the exchange is made the same week. Characters with ten gold pieces or less, total, will not be able to transfer them. If a good role-playing reason is given to the proprietor why a character wants his only missile weapon removed, the Trading Post may buy this back. Be warned, this is an unusual case, and it will mean that the character may no longer use missiles in a match (not even rocks) until he buys a new missile weapon.

When you purchase or receive a new missile weapon such as a Bow or Crossbow, you need to specify who will be supplying missiles for it, or it will be listed without missiles. If you are in a guild, you can opt to have the guild supply missiles for either or both weapons. Otherwise, you must purchase missiles, yourself. The Trading Post will accept requests to switch guild-supplied missiles to personal, and vice-versa, or to remove a given missile weapon from a character sheet.

For information on guilds and the Trading Post, see Guild Transfers.

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