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WeaponsThe Trading Post takes orders for weapons listed in the Weapons and Prices document, as well as the special weapons below.No character may own more than two different melee weapons unless they are at least part thief (or have the Dual Weapon Use power), in which case they may own up to one single melee weapon and two pairs of duals of their choice. Any character can have, at most, two missile weapons for use on his character sheet, of which only one can be supplied by the guild per match, but either may be drawn from the guild's supply before the match begins. The character may thus choose to have one or both of the missile weapons supplied with missiles from his own keeping, but must send e-mail to the Trading Post to change how the missiles are handled. Both weapons may be supplied by the guild, if preferred, but only one missile weapon may be taken into a match. Characters with more than one weapon, in either or both of melee and missile weapons, will be required to send an IM to the HOST before the match begins to specify which weapons they are using. If they do not specify, the HOST may either choose from those available, or accept the first or last one listed as default (the techniques employed by the HOSTs vary widely, so please remember to specify, unless you want to end up with a dagger).
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